
Most important changes in New Patch 7.8 in League of Legends
There aren’t many champion buffs coming with Patch 7.8 tomorrow, but the few that are there are pretty impressive.
Between new champions, item reworks, and champion updates, there has certainly been a lot going on in League of Legends lately, but that won’t stop Riot from dishing out balance changes to those that need them.
The Champions get buffs
Udyr – The Spirit Walker
Tiger Stance (Q): Udyr’s attacks in Tiger Stance no longer will deal 15 percent bonus AD. Instead, every third basic attack will deal the bonus damage-over-time (DoT) that the first attack of Tiger Stance has always dealt. Every time you proc the bonus damage on the third strike, the remaining damage of the last proc will be immediately dealt as well as beginning the next DoT. This will be a huge buff for Udyr’s split-pushing, dueling, and camp-clearing.
Turtle Stance (W): The lifesteal granted by Udyr’s Turtle Stance is being removed, and in its place the first attack of the stance and every three hits afterwards will heal Udyr from 2.5 percent to five percent of his maximum health, depending on how low he is. This, combined with his newly designed Tiger Stance, will make sustain-tank Udyr a formidable opponent.
Shen – Eye of Twilight
Twilight Assault (Q): Shen’s Q is being tweaked to deal less damage to minions but more damage to champions. This reduces his lane-pushing capabilities, sure, but it gives him a much stronger position when it comes time to trade damage with his laning opponent. It will also deal much, much more damage to monsters. This doesn’t mean jungle Shen will suddenly become viable, but some people may try it out.
Shadow Dash (E): Shadow Dash is Shen’s famous taunting ability. As a vanguard tank, it’s his only form of crowd control, and his biggest strength in teamfights when his ultimate is down. To make it easier to land his taunts, the hitbox zone on the dash is being extended by 20 units. Oh, and the energy cost is being brought down by 30 energy, making it a little less unforgiving if you miss it.
Lissandra – The Ice Witch
Iceborn (Passive): Lissandra’s lategame performance is often hindered by mana problems due to having to land multiple ice shards to have maximum impact on teamfights. Well, after this buff that should be less of an issue. Her Iceborn passive will now allow her to refund spell mana more often later in the game. Its cooldown will decrease from 18 to nine seconds as she levels up her ultimate.
Ice Shard (Q): Speaking of Ice Shard, she’s getting a flat damage buff on it. Ice Shard will now deal five percent more of Lissandra’s ability power as damage, giving her a better tool for harassing lane opponents and more AoE damage in team-fights.
The Champions get Nerfs
Malzahar – The Prophet of the Void
Void Swarm (W): The health of Malzahar’s minions are being lowered from three hitpoints to two. This big nerf will take away much of his ability to harass enemy champions by making his voidlings die faster.
Ivern – The Green Father
Brushmaker (W): Ivern’s nerf seems small, but it’s had a very large impact on highly-coordinated games, such as high elo solo queue and professional play. The bushes from his W actually hide epic monsters like Dragon and Baron when he places them directly on top of the monsters. This gave Ivern and his team very easy baits on large objectives, and Riot is putting a stop to it. This functionality of Brushmaker is being removed completely.
Shen – Eye of Twilight
Stand United (R): For starters, the cooldown of Shen’s ult is being increased at all ranks, beginning at a whopping 200 second cooldown. The shield is also being reduced considerably, but it can be increased in size based on the health of the ally that Shen is targeting. The maximum size of the shield is 840, which is still 10 less than the ultimate at max rank prior to this patch.
This Patch 7.8 is live and available now when update League of Legends.