
Most changes in today Patch 7.20 in League of Legends
Get to know about most important changes with today Patch 7.20 in League of Legends.
Champions are getting major Buffs.
Graves
Graves, Kha’Zix, and Lee Sin were kings of the jungle at the start of season seven thanks to newly introduced changes to armor penetration. Just like any other AD assassin jungler, though, he had a rather impressive fall from grace, going from one of the most popular junglers in both pro and amateur play to fading into nonexistence.
This was mostly because of the Midseason Update and the major buffs it brought the tank class. As the tank Meta rose, Graves declined, and he declined even faster when Riot removed the magic resist from his passive ability.
It’s never healthy for a champion to go from dominant to completely irrelevant, no matter how OP they were. Graves, however, isn’t played often, and his win rate is a pathetic 46 percent, according to League of Legends stats site OP.gg.
To help his abysmal camp clear and scaling damage, the AD ratio on the first hit of his Q is being raised from 80 to 100 percent, and his base health Regeneration is getting a nice boost from 6.67 health per five seconds to eight health per five seconds.
Brand
In the early part of the Spring Split, Brand was a Meta damage dealing support mage. He wasn’t quite as popular as Malzahar, Zyra, or Miss Fortune, so when they were all nerfed in favor of enchanters and playmaking supports, he fell to the wayside even harder than they did.
Unfortunately, that wasn’t even ideal for Brand, who was once a potent mid laner. Alas, he’s lacked the quick crowd control and mana to sustain in the mid lane like other control mages, so he hasn’t been seen in the mid lane for quite a while—not since season five, at least.
To remedy his laning weaknesses, in an attempt to make him a viable mid laner for the first time in years, he’s getting a brand new effect on his passive ability. If he kills a minion while Blaze is active on them, he gets some mana, scaling from six mana at level one to 18 at level 18.
Out of all the major buffs, Brand and Graves are definitely getting the better end of the deal, and we may actually see them resurge into the Meta starting from today.
Sterak’s Gage
Sterak’s Gage is designed as an item to provide a very clear burst of power to AD tanks and bruisers while in combat, providing boosts to their size, health, and base AD for a few seconds. It isn’t actually purchased by AD tanks, though, mostly because other AD tank items, like the Titanic Hydra and the Black Cleaver, are so strong that they can’t justify wasting money on the Gage.
Well, it’s being completely reworked in today’s patch, and it should actually have a rather large impact on the tank item meta. Right now, the item provides a 30 percent base attack damage increase, 400 health, and a cooldown that gives the user a big shield, raises the attack damage boost, and makes the champion physically larger for eight seconds.
Now, the shield will no longer increase the user’s base AD by 30 percent. Instead, the item will always provide 50 percent base AD, The health is also being raised to 450, and the shield will now boost the user’s tenacity as well.
These changes are so extreme that they might actually make the Gage a priority purchase, and it will likewise be a huge boost for champions that build it, like Trundle, Darius, and Hecarim.
Spellthief’s Edge
Spellthief’s Edge and its item line are designed to boost AP mage supports in the laning phase, providing them with some AP, CDR, gold, and a boost to their harass damage. AP mage supports, however, aren’t actually buying the Edge very often. Instead, they almost always buy the Coin, because they simply get more out of it.
It gives them more mana so they can harass more often, and its way easier to get the gold out of it, as the Edge provides most of its gold when you land harass on an enemy champion. To remedy this, Riot is lowering the mana returned from picking up blue coins that drop from the Coin, and the Edge’s AP is being raised slightly from five to 10, which is actually quite significant early in the game.
This probably won’t be enough to bring AP damage supports back into the Meta, but it certainly doesn’t hurt their chances. Likewise, it probably won’t weaken enchanter supports so much that they’ll be less powerful.
This Patch 7.20 is available now when update your own client.