
New Patch 7.16 details in League of Legends
Let’s start with the most important advantages from Patch 7.16 in League of Legends.
Sion
Sion gets some Buffs
Soul Furnace’s passive will now grant him three health every time he kills a small minion or monster, up from two health. One health may not seem like a huge increase, but this will be a significant sum later in the game. For instance, when Sion hits 100 farm, he’ll now have a permanent boost of 300 health. In the game right now, it would only be 200. At 200 farm, we’re looking at 600 health, up from 400.
His ultimate, Unstoppable Onslaught—which sounds awesome by the way—is being buffed in a big way. It will now deal a lot more damage at max Damage, but its minimum damage is the same, rewarding players that land good ults on him. At rank one, the damage is up by 100, and at max rank, it’s up by 300. Obviously a 300 damage increase is nothing to scoff at, and with Sion’s newfound health pool, he’s going to be a lot more powerful.
Vi
Vi gets some Buffs
Her buff is very straightforward, and it injects a ton of power into the most momentous part of her kit—her ultimate. Assault and Battery’s cooldown is being lowered at all ranks. It will be 20 seconds shorter at rank one, and 10 seconds less as max rank. Her E, Excessive Force, can now no longer be cancelled once the auto attack animation begins. That also removes a bit of unreliable difficulty from her kit.
This will obviously make her early game much, much stronger, but late game, she’ll have the same shortcomings. That’s fine, though, because that’s sort of the point. Vi is one of the few champions in the game whose play style changes as the game goes on. So make sure you’re saving that ability for whomever engages on your carries. Nothing peels much better than a Vi ultimate.
Fiora
Fiora gets some Buffs
Fiora took a big hit in Patch 7.14 when her movement speed passive was nerfed and the boost to her passive from her ultimate was removed entirely. As it turns out, Fiora really, really needed that passive to stick to her targets, and she’s fallen down a little too hard as a result of the nerfs.
Because of that, Riot is helping her back onto her feet. Her ultimate ability won’t be regaining the boost to her passive, but her passive itself is being buffed back to a better state. It’s more of a late game buff to help her stick to carries in team fights. At level one, the passive will actually be the same. But by the time she hits level 16, it’ll give her a 45 percent movement speed boost, up from 30 percent at the same level. That’s a 15 percent increase, and that’s huge. Expect to see a lot more Fiora picks after tomorrow’s patch goes live.
Arcade event
The new Summoner’s Rift is perhaps the most impressive, though, because essentially everything has been changed to match the retro pixelated theme. Turrets, minions, the Nexus, and more are included in the map’s makeover. For the first time ever in an event that alters Summoner’s Rift, you will also have an option in the Settings menu to turn it off if you don’t like it.
There are also chromas coming for Arcade skins of yesteryear—Battle Boss Blitzcrank and Arcade Corki. Hecarim is also getting a new skin that has nothing to do with the Arcade event called Lancer Zero Hecarim. It looks an awful lot like Kassadin and Master Yi’s Cosmic skins, including the new sound effects and animations. It will be a Hextech Crafting exclusive, meaning you’ll need 10 gemstones to craft it. Alternatively, you can find it as a skin shard in a Hextech chest if you’re extra lucky.
Ward Ping
The vision ping has been a long time coming, and it’s finally arriving tomorrow in Patch 7.16. Just like the name implies, it’s the quick and easy way to tell your team that an area is warded without having to ping “Careful” and then type in the chat to tell your team you meant that it’s warded.
If you like the way your pings are set up now, don’t worry, it won’t replace anything unless you want it to. The only way to get the vision ping is to manually configure it in your keybindings settings. If you’d like it to replace one of your current pings, like perhaps one of the two “Danger” pings that already exist in the game.
ARURF
All Random All Urf is returning to Summoner’s Rift for a limited time this patch, as part of the Random Game Mode Rotation. It will be around until Aug. 24, and unlike all other Rotating Game Modes, it won’t be available just on the weekends. That’s right, you’ll be able to play it all the way through the end of the event.
This time in URF, gold gains, movement speed, and tenacity have all been boosted even more than in the last appearances of the game mode.
This Patch 7.16 is available now when you are updating your own game.